#ifndef EGG_SCENEGRAPH_H
#define EGG_SCENEGRAPH_H

#include "RenderSystem/Renderer.h"
#include "RenderSystem/FlatPass.h"
#include "RenderSystem/SkyBoxPass.h"

namespace egg{

    enum TransformSpace{
        TS_LOCAL,TS_PARENT,TS_WORLD
    };

}

#endif